PSA: Switching from the Facebook app to Safari can boost iPhone battery life by up to 15%

battery

If your iPhone battery struggles to make it through a full day, and you don’t want to add an ugly hump to your device, Guardian tech writer Samuel Gibbs has found that deleting the Facebook app and using Safari instead can boost battery life by up to 15%.

Gibbs spent a week comparing battery usage when using the app against a week using Facebook’s mobile site in Safari, finding that he averaged 15% more remaining battery life at the end of each day. He recruited a bunch of others to repeat the experiment, with similar results reported.

A simple tip means that you don’t even sacrifice much convenience by doing so …

Gibbs created a Safari shortcut for Facebook to place on his homescreen in place of the app, retaining the convenience of one-tap access to the service.

You can even place a shortcut to Facebook in Safari on the homescreen that looks almost identical to the app’s icon (the white is a little less bright but you need eagle eyes to see). The only restriction was the Share-to function, which does not exist for websites, meaning that to share photos I had to manually hit the “post photos” button on the mobile site.

Battery usage by the Facebook app ran amok last year even when sleeping, an issue the company later resolved, but the app remains one of the biggest battery drains, and this experiment shows just how much difference it can make.

iPhone 6s/Plus users would, though, lose the convenience of the 3D Touch features added last month, as well as video broadcasting for U.S. users.

Apple launched an official Smart Battery Case for the iPhone 6/6ss back in December for $99. Third-party battery cases are available for a range of iPhone models from around $35.

Filed under: Apps Tagged: Boosting iPhone battery life, Facebook, facebook app, Facebook app battery usage, iPhone battery life

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Tim Cook finds himself receiving Twitter snark over motion-blurred Super Bowl photo

cook

Apple CEO Tim Cook found himself on the receiving end of a lot of ‘Shot on iPhone’ snark when he tweeted a blurry photo at the end of the Super Bowl 50 game. The photo appears to be motion-blurred due to the slow shutter speed in the fading light.

As The Verge noted, the tweet attracted a lot of replies drawing attention to the poor quality of the photo, many of them using the ‘Shot on iPhone’ tag Apple used for an award-winning ad campaign for the iPhone 6 and recently rebooted for the iPhone 6s.

The iPhone 6/s Plus offers optical image stabilization, while the smaller models don’t.

Filed under: iOS Devices Tagged: Carolina Panthers, Denver Broncos, National Football League, shot on iphone, shot on iPhone 6, Shot on iPhone 6s, Super Bowl, super bowl 50, Tim Cook

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Rose Gold coming to iPhone 5se like iPhone 6s, not ‘bright pink’, plus next iPads & MacBooks

iphone_6s_review_54

In January, we reported that the upcoming 4-inch iPhone 5se would be released in the same colors as the iPhone 6s: Silver, Space Gray, Gold, and Rose Gold. That is still the case, according to sources. This weekend, reports have emerged with claims that the new device will be offered in a new “bright” or “hot” pink color option, but source’s say that the iPhone 5se’s coloring is identical to the iPhone 6s’s in appearance.

Apple is said to be aiming to keep its hardware colors consistent across iOS devices. In fact, there are Rose Gold variations of the upcoming iPad Air 3 floating around Apple’s campus. Apple is also considering bringing that gold hue over to the next versions of the 12-inch MacBook and the iPad mini, according to sources, but those will not arrive at next month’s event.

Apple will unveil the new iPhone model alongside the next-generation iPad Air and a series of new Apple Watch options at an event on Tuesday, March 15th, we previously reported. The iPhone 5se is essentially an upgraded iPhone 5s with faster A9 and M9 chips, the iPhone 6’s camera system, more storage, Apple Pay, always-on Siri activation support in a design that is “nearly identical” to that of the 5s.

The upcoming iPad Air 3 will come in around the size of the iPad Air 2, lack 3D Touch, and include a Smart Connector for a new line of iPad Air-optimized accessories, according to sources. Leaked design schematics have indicated that the device could also include a rear-facing LED flash for improved photography. This spring’s Apple Watch updates will include a Space Black Watch with a Milanese Loop, new Sport Band colors, and line of NATO-style nylon straps.

(Image via Macworld)

Filed under: iOS Devices Tagged: iPhone 5se, Rose Gold

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Apple quietly launches Mac Pro (Late 2013) Repair Program for graphics card/video issues

Mac-Pro-teardown

Apple is launching a new Mac Pro Repair Extension Program to address complaints of video related issues with select models of its latest high-end desktop offering, 9to5Mac has learned. We obtained the notice (pictured below) that Apple this week sent out to its authorized service providers detailing the new program and those eligible for repairs or replacements. 

In the notice, Apple notes that Mac Pros were manufactured between February 8, 2015 and April 11, 2015 are eligible for repairs due to issues with the machine’s graphics cards that “may cause distorted video, no video, system instability, freezing, restarts, shut downs, or may prevent system start up.”

Apple goes into a bit more detail about the symptoms eligible for repair:

  • Distorted or scrambled video on the external display
  • No video on the external display even though the computer is on
  • Computer freezes or restarts unexpectedly
  • Computer will not start up

Apple has instructed Apple employees and authorized service providers to fix eligible Mac showing signs of graphics issues at no charge to the customer. The repair will consist of Apple swapping out the graphics card and on average will take 3-5 days.

And here’s a look at Apple’s internal notice to employees and service providers:

Screen Shot 2016-02-06 at 12.01.34 PM

Apple hasn’t publicly announced the program, and it’s unclear if it might do so at a later point or leave it to retail staff and authorized service providers to inform customers on a case by case basis. A search on Apple’s support forums does show length threads with a number of users complaining of similar problems with the Mac Pro including both machines that fall within Apple’s guidelines for eligibility and some that don’t.

While this is the first repair program launched for the Mac Pro, Apple in February of last year launched a repair extension program for MacBook Pros manufactured between 2011 and 2013 due to similar graphics related issues.

Filed under: AAPL Company, Mac Tagged: Apple, freezing, Graphics, Mac Pro, repair program, restarts, shut downs, video

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Jeremy’s 5: HoverDock for Apple Watch / iPhone, Error 53, Apple in Small Business + Apple Pay

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Welcome to the latest edition of Jeremy’s 5, my latest roundup of 5 interesting little things that aren’t big enough for full articles, but are still worth sharing with you.

This week, I’m sharing some thoughts on Just Mobile’s latest iPhone and Apple Watch docks, iOS’s mysterious Error 53, experiences integrating Apple products into a small business, and Apple Pay…

1. Just Mobile’s HoverDock for Apple Watch. My guide to the Best Apple Watch Stands and Docks has been updated quite a few times over the past year, as pretty much every major accessory maker has weighed in with an option for the daily-recharged wearable. Just Mobile is now on its third such accessory, following up the $40 TimeStand and Lounge Dock with the $35 HoverDock for Apple Watch.

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HoverDock scores some points for elegance, as the aluminum and plastic puck is sexier and more compact than Apple’s official Apple Watch Magnetic Charging Dock, using better materials at a lower price. It also achieves the same goals, mounting your Watch in a Nightstand Mode-friendly orientation modestly above any flat surface. Finally, it makes charging cable management as easy as spinning the plastic core inside the aluminum frame. I personally prefer the heavier weight and look of TimeStand, but if you want to save a few bucks and have a dedicated base for Nightstand Mode, HoverDock’s a nice alternative. People with long charging cables and/or plans to travel may well find it to be Just Mobile’s best solution.

hoverdock-2

2. Just Mobile’s HoverDock for iPhone. Virtually identical to the Apple Watch version, the $35 HoverDock for iPhone also works with the iPod touch and iPad mini. You still have to self-supply an official Apple cable — here, Lightning — but unlike Apple’s official iPhone docks, HoverDock includes an adjustable plug insert to tailor the Lightning connector’s height to your bare or encased iPhone. It feels a bit light in weight, but the minimalist design and cable management will certainly appeal to some iPhone users.

3. Error 53 and Me. Remember when I mentioned the mysterious iOS Error 53 in a December edition of this column? Just over one month later, Apple has started to acknowledge that Touch ID-related issues can, as I said, completely brick your device when you attempt to upgrade iOS to a new version. In short, if your Touch ID sensor fails for any reason and you try to use iTunes to update iOS, your device will — without warning — fail mid-way through the update process and be rendered unusable.

error-53

Following a report in The Guardian, an Apple spokesperson said that affected users should “contact Apple support.” I did so for my wife’s iPhone 6 back in December, and was required to spend out-of-pocket cash to replace the device. It appears that The Guardian is agitating for a class-action lawsuit to be filed on behalf of affected iPhone users; to avoid that mess, Apple should really make repairs free and refund those of us who paid to replace Error 53-crippled iPhones.

4. Apple In The Small Business. If you haven’t seen my Twitter account, you mightn’t know that I’ve spent the last month deeply immersed in opening a restaurant, including (amongst many other things) the ground-up building of its digital infrastructure. Not surprisingly, we’re using as much Apple hardware as possible: our office is filled with MacBook Pros and iPhones, all tied together using AirPort Extreme wireless hardware and common apps. My goal has also been to use as much Apple software as possible, eschewing Microsoft Office for Apple’s iWork suite, completing (numerous) forms with OS X Preview, and powering our audio system with iTunes (and, believe it or not, AirPlay speakers).

By and large, I’ve been thrilled with how all of the pieces work individually and together — despite a growing chorus that Apple’s days of “just works” hardware and software may have passed, all of our Apple gear does in fact work 95% of the time. The problems we’ve had are largely on the fringes: one of us has a recently AT&T-refurbished iPhone 5s that never worked quite right, another (me) has an iPad Pro that rarely gets used due to a lack of compelling software, and none of us has yet found good uses for several spare iPads, iPad minis, and an Apple Watch we’d expected to use in the business.

clovermini

The latter point is surprising for a couple of reasons. First, we had fully anticipated using an iPad-powered point-of-sale (POS) system, but after exploring our options, we concluded that First Data’s hugely impressive, Android-based Clover system was a much better (and more reasonably priced) option than any of the iPad POS software and hardware solutions we examined. Clover looks and feels like an Apple product in every way, is easy to set up, has its own app store, and supports Apple Pay.

Second, although iPads have numerous applications within a restaurant, we will barely use them for their highest purpose (as little computers); instead, most will wind up as limited-use wine menus or something of the sort. Similarly, though I can think of ways a fleet of Apple Watches would be handy, such as coordinating staff using discreet taps on the wrist, sluggish watchOS apps and the inability of iOS/OS X devices to easily trigger Digital Touch features such as Taptic feedback limit the platform’s potential. I’m ready to use more Apple gear in our business, but without the right apps, the added investment is hard to justify.

applepayaccepted

5. Apple Pay. Apple’s Maps Connect system lets businesses manage their listings on Apple Maps — and now it’s also helping to build support and awareness for Apple Pay. When I went to update our listing on Apple Maps this week, I was offered the opportunity to tag our business within the Maps app as accepting Apple Pay, and if so, to get free decals from Apple to promote Apple Pay on our windows and payment terminals.

I was personally very enthusiastic to accept Apple Pay — we ironically chose those Android-based Clover terminals over iPad payment solutions because Clover includes Apple Pay and EMV support; other POS systems are seriously lagging behind. It seems like a no-brainer that Apple will introduce its own payment terminals, if not a complete point of sale solution, to support Apple Pay at some point in the not-too-distant future. Jony Ive’s mid-2015 shift to Chief Design Officer was said to free him to focus on redesigning Apple’s retail stores, and it would make a lot of sense that he’d be involved in crafting an elegant payment platform to replace the clunky terminals currently carried around by sales associates. I’d expect that such a platform would appear in Apple Stores and a handful of Fortune 500 retailers before trickling down to “the rest of us,” assuming it was designed to be affordable enough to compete with Clover, which it might or mightn’t be.

More From This Author

Check out more of my reviews, How-To guides and editorials for 9to5Mac here! I’ve published a lot of different topics of interest to Mac, iPad, iPhone, iPod, Apple TV, and Apple Watch users, as well as a personal gift guide for Apple fans, a great gift guide for iPhone users, a detailed gift guide for Mac users, and a separate gift guide for Apple photographers.

Filed under: iOS Devices Tagged: Apple pay, Apple watch, Clover, Error 53, HoverDock, iPad, iPhone, Just Mobile

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Apple now selling a classic take on the virtual reality headset with the new View-Master

View-Master Starter Pack (Featured Image)

Apple today has started selling the View-Master Virtual Reality Starter Pack on its online store. With all the news about the company building out and prototyping virtual reality tech, it’s interesting to see it offering a glimpse at what that future tech may be by selling the device on the online store. Harkening back to the classic ideals of the View-Masters from the past, the new View-Master allows users to go on exciting new adventures. Utilizing a mix of augmented reality and virtual reality, these adventures are now taken to a whole new level. Taking advantage of Experience Packs, users can navigate space, various destinations, and wildlife through a mix of AR and VR.

Even though Apple has received a patent for a VR headset, doubt remains as to what the final product will look like. With Apple hiring hardware engineers to work on display and projection systems, it’s very well likely that their VR implementation has nothing to do with a headset. The View-Master is not the first iPhone-based headset out there, but it is the first and only VR headset that Apple is offering in their online-store.

Offering an approachable system like the View-Master can expose consumers to the new possibilities that virtual reality entails. Chance Miller recently wrote a piece discussing that although now is the time for Apple and VR, it shouldn’t necessarily do so all at once. It’s quite possible that the View-Master is a solid testing platform to understand consumer expectations and desires.

Be sure to explore the official View-Master site to see what’s possible.

The View-Master Virtual Reality Starter Pack is now available from the Apple online store for $29.95, or from Amazon for $17.74. Each Experience Pack (Space, National Geographic: Wildlife, and Destinations) is available for $14.99 in the Apple online store. Amazon is offering a View-Master Virtual Reality Bundle with all 3 Experience Packs for $84.99.

Filed under: Apps, iOS, iOS Devices Tagged: AR, Augmented reality, iOS, iPhone, mattel, View Master, Virtual reality, vr, VR/AR

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Apple adds server API to CloudKit, unlocking new developer possibilities for the iCloud service

Screen Shot 2016-02-05 at 19.09.37

Apple has quietly added a server-side API to CloudKit, following an announcement on the developer news blog. This will enable developers to add a lot of functionality to apps powered by CloudKit, enabling developers to interact with the iCloud CloudKit database outside of user interaction with iOS, Mac or web apps. The web service API enables developers to run independent code on servers that can add, delete and modify records in the CloudKit stack.

Until now, interaction with CloudKit has been limited to the APIs Apple provided in apps. Although this was useful, it lacked the options for more advanced use — most modern apps rely on servers to perform tasks whilst users are away. With the addition of the web API, developers can create many more types of applications using CloudKit as the backend. For instance, an RSS reader app can now add new feed items to the CloudKit stack from the server. Before, this action could only occur when a user opened a CloudKit-powered app, which was essentially impractical and meant developers had to use other tools.

Expect CloudKit adoption to rise with this announcement. The server capabilities dramatically increase the chance that a developer can use CloudKit for their new app where they wouldn’t have been able to before, as so many modern apps rely on some kind of persistent server component. The lack of native SDKs for non-Apple platforms may continue to limit uptake, however.

Parse, a similar cloud framework, has recently announced it will shut down next year. With the inclusion of a server side request endpoint, CloudKit is now positioned to fully replace Parse as a cloud database engine. The timing of the CloudKit announcement is probably coincidental, but it serves to attract ex-Parse users who are now actively looking for a new platform to build on. Developers can find more information on adopting the new CloudKit features here. For users, expect to see more capable iOS and Mac apps built on top of CloudKit in the future.

 

Filed under: Developers, iOS, iOS Devices Tagged: Apple, CloudKit, developers, icloud, Parse

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XCOM 2 launches today worldwide with day-one Mac release

XCOM_2_Review_Screenshots_Tactical_Gatekeeper-2_HUD

XCOM 2, a sequel to the popular XCOM game franchise’s original release, is launching today worldwide for both Mac and PC users, 2K and developer Firaxis announced.

The franchise has received a few releases and spin-offs for Mac and iOS in recent memory — and a refreshed version of the original XCOM: Enemy Unknown game in 2013 — but XCOM 2 is the first official sequel to the original 1994 XCOM: Enemy Unknown release. The game seems to be going over well with players with mostly 9 out of 10 and up scores from the reviewers. 

XCOM-2-screenshot

And here’s a break down on the story in XCOM 2 from 2K’s press release:

In XCOM 2, humanity lost the war against the alien threat that has established a new world order on Earth. XCOM, formerly a secret paramilitary organization, is largely forgotten and must strike back from the shadows to reclaim Earth from the aliens’ rule and free mankind from their evil plans.

The developers noted some new additions in XCOM 2 for those familiar with past XCOM titles, including: a unique new narrative, more varied and powerful aliens, procedurally-generated levels and modding support.

It’s available today for $59 on Amazon, GameAgentSteam and elsewhere with the Mac version available as a digital code for Steam. 

Watch the new official launch trailer below:

Filed under: Apps Tagged: 2K, Amazon, buy, ferral, Firaxis, Mac, preorder, release date, Steam, XCOM 2

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Opinion: Apple should lead iOS feature adoption, encourage major players to follow

iPad iOS 9 Lead

There’s been a lot of conversation this week around the quality of Apple’s software and services, and yesterday’s brief App Store outage certainly didn’t help. It’s true that new services like Apple Music and iCloud Photo Library are improving but aren’t rock solid yet, but there are two things that currently sour the app experience for me.

First, Apple only does a so-so job of implementing new software features from operating system updates into their own apps. It’s too easy to rattle off a dozen examples. Second, major players like Facebook and YouTube don’t have first class apps that showcase new software features either, and this is where customers spend the most amount of time.

I’ll make the case starting with Apple’s iPhone apps.

The larger iPhone 6 and 6 Plus models introduced in September 2014 made landscape apps more useful than ever — you can see more on bigger, wide screens — and the Plus model even has a landscape Home screen mode where the dock shifts to the right and apps dynamically relocate.

Apple has special modes for many of its apps like Weather and Clock in landscape mode, but several major apps on iOS still only work in portrait mode which makes the landscape Home screen rather frustrating. For example, launch Music from the landscape Home screen and your pushed back into portrait mode.

Similarly, the lock screen doesn’t rotate and other major apps like Phone, Wallet, Health, Activity, and Podcasts are locked in a portrait world.

So it’s no surprise that major third-party apps like Facebook, Instagram, and YouTube only support landscape mode in certain instances if at all and not at launch.

Weather landscape

Take a look at 3D Touch on the new iPhone 6s and 6s Plus as another example. iOS 9.3, which is still in beta and not widely available yet, makes progress here, but not all of Apple’s own apps take advantage of the new pressure sensitive display technology.

And maybe not every iPhone app should use 3D Touch, but I can see uses for Activity, iCloud Drive, the new Music Memos app, and Apple’s other apps that don’t have quick actions yet.

Plenty of third-party apps including Facebook, Instagram, and Twitter do a good job of making use of 3D Touch on Apple’s flagship iPhones, but Facebook is only testing it inside its app for some users and it’s nowhere inside of Twitter’s app.

This takes me to my next point, which is that I believe Apple should be strongly encouraging major apps to use new software features like landscape modes and 3D Touch gestures. I don’t know what degree to which this already happens (aside from App Store collections to showcase good players), but it has to be hard for Apple to encourage developers to play ball when they’re participation is only mixed.

3D Touch Notes

Look no further than the iPad to see examples of major third-party apps not ready for prime time, especially on the iPad Pro. Since the iPad Pro was introduced in September and launched in November, you may be surprised to learn that Facebook, Netflix, and YouTube are still blown up, rather fuzzy apps on the 12.9-inch tablet.

The bigger iPad has a different screen resolution than either the iPad mini or iPad Air versions, but there was a two month lead and two months since then to get everything in order.

And the difference can be seen on smaller iPads that have been around for ages, too, as iOS 9 features that were introduced to developers in June 2015 still aren’t being used in these apps. No side-by-side usage with Split View or Slide Over, and certainly no picture-in-picture video playback from Netflix or YouTube (without using alternative apps).

I’d recommend that someone from Apple HQ in Cupertino drive over to Facebook’s and YouTube’s offices and offer to help make these apps look and work like first class apps on iPads, especially the Pro, but Apple hasn’t completed the job on their own apps yet either.

(To be fair to Facebook, the Messenger app is native resolution on iPad Pro and supports iOS 9’s Split View feature, but the messaging app being updated and the main app not is all the more curious, especially when Facebook is still technically baked into the operating system’s share sheet and settings.)

Just this week, Apple updated its Trailers app to appear natively at iPad Pro resolution, for instance, but it lacks Split View and picture-in-picture which is hard to understand for a video playing app.

In December, Apple updated its Remote app to highlight that it works with the new Apple TV after two months without support, but the app actually worked the day before with a tvOS update alone and didn’t require an app update. While Apple pushed out a new version number, it didn’t actually update the Remote app to use the iPad Pro’s native resolution. That’s not a huge deal for this app since it’s mostly a big swipe pad, but the search keyboard still uses the big fat iPad Air keyboard scaled up … in one of Apple’s own apps.

Remote isn’t alone. Other Apple apps that are still blown up and fuzzy on the iPad Pro include AirPort Utility (which makes Apple’s pricey routers worth it), the Apple Store app (where you can shop using Touch ID and Apple Pay), and Music Memos (a brand new app released last month when GarageBand was updated) which only work in portrait on all iPads — including the Pro which encourages a landscape-mode Smart Keyboard accessory.

And it’s not just iPad apps from Apple that haven’t been updated to support the higher screen resolution that make this case.

Split View Nope

Plenty of Apple’s apps either don’t support Split View or only partially support it. The problem here is that it both breaks the experience for customers and doesn’t push developers to prioritize adding iOS 9 features in their own apps.

When using Split View on the iPad, opening any number of Apple apps including Music, App Store, iTunes, and Settings will hijack the experience and take you back to full-screen again. Imagine having several apps on the Mac only work in full-screen mode. No good.

Other examples include more complicated, creative apps like GarageBand and iMovie, which are updated for the iPad Pro’s screen size but don’t work with any iPad’s multitasking. You could argue that this class of app doesn’t scale easily, but both apps have iPhone versions and similar apps like Algoriddim’s djay impressively support Split View perfectly on iOS 9.

And curiously, certain Apple apps that do support Split View only partially work for now. Podcasts and iBooks are two examples: you can view content you already have, but Apple serves up a warning when you try to browse sections that rely on the web.

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I can appreciate that there are different teams working on different projects within Apple, but the company has a heads up on when new features are in the works, and if not there may be an opportunity for some better organization to ensure Apple leads the effort for adopting new software features.

You never know, big players just might follow (although I’d love to know that there was pressure and collaboration going on behind-the-scenes to make Facebook’s, Netflix’s, and Google’s apps all iPad-worthy) and iPad sales just might climb out of the downward slope they’re on.

Filed under: Apps, iOS, Opinion Tagged: Apple, Apps, iOS 9, iPad, iPhone

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This action-packed ski video was shot entirely on an iPhone … and it’s incredible

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With the advancement of compact camera technology, products like the GoPro have really taken off in terms of use in sports and other action-based activities. While the iPhone has almost always had one of the best mobile cameras, its adoption in those fields has been somewhat behind. Today, however, 25-year-old Nicolas Vuignier has shared an incredible video on YouTube showcasing himself skiing down a mountain in Sweden, with all of the footage being shot on an iPhone.

As you can see, this isn’t your normal shaky-cam ski video. This looks like it was shot with something a lot more professional than the iPhone. Throughout the video, Vuignier swings his iPhone around him while skiing, giving a 360 degree view of the adventure. Slow motion footage is also integrated into the final product.

It’s unclear exactly how the video was shot, but Vuignier says a “making of” video is coming soon. In the video, you can vaguely see the outline of at least one wire that Vuignier is using to swing the iPhone around him, but it’s unclear how the phone is mounted. TNW says that the setup, which Vuignier calls Centriphone, was created with a 3D printer and the video was filmed at 240fps. Vuignier hopes to release the template he used to make his phone mount available to the public so anyone can create a video like his.

It’s definitely an amazing video, especially considering that it was shot entirely on an iPhone. Earlier this week, it was revealed that Apple is brining back its award-winning Shot on iPhone ad campaign to highlight the camera capabilities of the iPhone 6s and iPhone 6s Plus. The iPhone 7 is rumored to adopt a twin-camera setup that could potentially allow features like optical zoom to make their way to the iPhone, at least in the Plus model, so these should only get better.

Watch Vuignier’s video below:

Filed under: iOS Devices Tagged: Apple, Camera, iPhone, video

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