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The Top Questions to Ask & Avoid During a Phone Interview [Infographic]
Did you know that the average job seeker spends only 76 seconds reviewing a job posting online before they decide to apply?
While this may be enough time for the candidate to determine if the role is in their area of expertise and meets their salary requirements, it probably isn’t enough for them to evaluate if they’re the best fit for the role.
If you’re an interviewer, this is where the phone interview can come in handy. Instead of taking time to coordinate an in-person interview, a phone interview requires only a few minutes of your time and can quickly and easily determine if the candidate is qualified for the role.
Hireology produced the following infographic to review questions you should — and shouldn’t — ask in a phone interview to decide if a candidate should move forward in the recruiting process. Check it out below to sharpen your phone interview skills.
What questions do you always make sure to ask during a phone interview? Share with us in the comments below.
7 Tips for Improving Online Sales Using Social Media
Want to improve your online sales process? Looking for tips to connect with prospects and customers on your social channels? With the right plan, you can enhance people’s social media experience and generate more sales. In this article, you’ll discover seven tips to improve your ecommerce using social media. #1: Provide Sales Support With Native […]
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– Your Guide to the Social Media Jungle
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Apple Music exec Bozoma Saint John interviewed at Fortune’s Most Powerful Women Summit
Apple Music exec Bozoma Saint John was in attendance Fortune’s Most Powerful Women Summit this evening. Saint John, who joined Apple through the Beats Music acquisition, has become one of the more vocal members of the Apple Music team and earlier this year, a “power lunch” with her was auctioned off for $10,500.
Filed under: Apple
Yahoo quietly launches new app for Yahoo Answers on iOS, but it’s currently invite-only
To very little fanfare, Yahoo today released a new mobile application for its Yahoo Answers Q&A service. Yahoo had quietly been testing the service under a different name, Yahoo Hive, but it has since rebranded the app to Yahoo Answers Now and made it fall more inline with the web version (via TechCrunch).
Filed under: Apple
British politician calls on schools to reduce iPad usage in the classroom, claims it contributes to bullying
There’s always been somewhat of a debate regarding the effectiveness of technology in the classroom, but a politician from the British Conservative Party is speaking out against the practice. Edward Timpson, the Minister for Children and Families, says that schools are allowing children to spend “too much” of their day on iPads, while also noting that excessive use of the devices can contribute to bullying…
Filed under: Apple
Apple Music student pricing comes to over 20 new countries
Apple today rolled out the student discount tier of Apple Music to over 20 new countries around the globe. As noted by The Financial Post, Apple Music’s student discount offering is now available in Canada, Italy, Japan, and 22 other countries. With today’s new additions, the tier is available in over 30 countries in total.
Filed under: Apple
Apple taps Wired Magazine’s creative director to join its design team
According to a new report from Recode, Apple has recently hired one of the top editors from Wired to join its design team. Billy Sorrentino is Wired’s creative director and while the publication confirmed that he will be joining Apple’s design team, it couldn’t offer more details or specifics at this point.
Filed under: Apple
Apple releases Final Cut Pro X 10.3.1 with bug fixes
Apple has issued a minor update for Final Cut Pro X 10.3 to squash several bugs. The 197MB update, which comes shortly after the major 10.3 release, fixes issues related to updating libraries, and more. more…
Filed under: Apple
New developer solution aims to help companies bring HomeKit accessories to market faster
HomeKit-connected accessories have gradually become more affordable and plentiful since the technology was first introduced, but there’s still room for improvement. Looking to remedy some of the problems with Apple’s connected home platform, Silicon Labs is today announcing a new initiative that it hopes will make it both cheaper and easier for developers to create HomeKit accessories.
Filed under: Apple
Hands-on: Monowear stainless steel, leather, nylon, and ceramic Apple Watch bands [Video]
If you took advantage of one of the many recent Apple Watch deals over at 9to5Toys, then you may find yourself in the market for a new band or two. There are many third-party band options available for the Apple Watch, but I’ve always enjoyed some of the offerings from Monowear.
If you’re looking for a stylish third-party Apple Watch band option, then check out our hands-on video featuring Monowear’s metal, leather, nylon active, and ceramic bands. more…
Filed under: Apple
Virtual Reality vs Traditional Video: 7 Differences You Need to Know
Virtual reality is the hot new video marketing tool disrupting business plans and budgets across the planet. Audiences are loving it and want more: a 2015 study found that 81% of consumers would tell their friends about their VR experience, and that 79% would seek out additional experiences. The demand is so huge Deloitte predicts that by 2020 the global market may be worth around $30 billion.
Because of this growing demand everyone is jumping on the bandwagon and offering VR production as part of their services. I get it – as an integrated marketing agency with an in-house video production department, becoming a virtual reality agency was a natural next step for us, so we sent the team on training, hired in specialists and acquired the kit we needed.
We’ve learned loads on our long VR journey; it truly is a different beast to 2D and takes some serious skills to tame. We’ve outlined 7 important differences to help you prepare for your own VR adventure – consider them carefully, they could save you buckets in tears and pennies.
1) You need specialist equipment
VR production requires some specialist equipment that can seem incredibly intimidating, not to mention expensive. At the very least you will need a 360 camera rig and editing station (with an i5 processor or above), as well as a PC and headset to review the footage.
In terms of camera gear, there is a range of options to suit different levels of budget and ambition. The Samsung Gear 360 is one great option at entry level that consists of two cameras with a 180-degree view. It’s priced at around US $460.
If only the best will do, consider the 8K, waterproof, six-camera GoPro Omni. It captures everything – and its resolution is almost faultless with minimal stretching. The price for this fancy rig is around US $4600.
If you want movement in your video, you need to budget for extra gear like drones and dollies.
Now that you’ve got your camera gear sorted you need to think about your editing equipment. At TopLine Comms, we recently bought a beast of an editing machine to deal with the sheer amount of high-res footage that each camera rig produces. This machine can process footage with resolutions ranging from 720p to 8K and is completely customized for VR production.
2) Avoid the danger zone
VR film sets have their very own ‘danger zone’ – usually a radius of 1.5 meters from the camera rig. Anything filmed in this zone will come out weird and blurry so your production team will need to keep it clear of any people or objects that could distort the shot.
Stitch lines can have a monstrous effect on your VR content so make sure you’re working with a crew who pays attention to where they are and keeps focal points as far away from them as possible.
But remember, even if the danger zone is kept clear, the different angles of footage will still have to be stitched together using specific software like Kolor Autopano Video Pro and Kolor Giga.
While some VR equipment – like the Samsung Gear 360 on the Galaxy s7 smartphone – have an automatic onboard stitching function, there are some drawbacks you have to bear in mind: the footage you get will have a lower resolution and the processing time will take longer.
If you want higher quality footage – Samsung Gear 360 can still do it, but then you have to use a computer and specialist stitching software. Ultimately, you need to decide what will work best for you and your budget.
3) Think about people on set
We know that when you commission your first VR project, you will probably want to be on-location. With normal video production, this is fine. With VR video production, it’s not fine. Remember, these cameras are filming 360-degree content which means everything will be in the shot. Even if you stand behind a tree and don’t breathe, you’ll get picked up.
This means that if you insist on being on set, the director will likely ask you to get in character, put on a costume and blend in. No joke. Crew on the latest Star Wars film, Rogue One, had to do it.
So if dressing up is your thing, by all means attend the shoot. If not, you can’t be on set. Sorry.
4) Give the voice over direction
Scripting voiceover for content that can literally go in any direction is tricky. Unlike 2D, your audience can look anywhere at any moment. So, if the VO is talking about something happening on the right, best the script directs them to look right. Rather than record the VO before filming, work with your production agency to do it afterwards.
You also have to keep in mind that most cameras focus on visuals at the expense of audio quality. To fix this you can hire special recorders for 360-degree sound, like Core Sound’s TetraMic and Brahma Tetrahedron, for example. This will, of course, be an additional expense.
5) Be patient with the edit
Post-production is where the true magic happens but be prepared for it to take time – much more time than editing 2D footage. Merging stitch lines will take at least a week, more if your production has used multiple cameras.
The edit begins by uploading the footage into specialist software, like Kolor Autopano Video Pro and Kolor Giga. The content is sync’d and then the angles are stitched together.
Once the videos have been stitched together, your editing team will often have to fix the horizon. During the stitching process the software will automatically merge the different angles to reduce the appearance of seams. However, sometimes this results in an image that is off centre or off axis. This can only be corrected by manipulating the video.
What’s more, all objects directly above or below the camera (like tripods) will have to be ‘disappeared’ using skilful editing techniques such as superimposing a reference photo over it. Or, the editor can opt for the cruder method and stick a relevant graphic over it.
We once attached one of our 360 camera rigs to the front of a skateboard, but the clamp holding the camera up was visible in the footage. To edit this out we had to manually lay another image of a skateboard over the actual skateboard in the shot.
All of this makes VR editing a much lengthier process than traditional video editing.
6) Prepare to pay more
VR is relatively expensive to produce. It costs more than 2D but not as much as a Spielberg blockbuster (unless you’re referencing one of his epic films from the last century). Truth is, it doesn’t pay to cut corners – ultra-low-cost equipment and crews often result in ultra-low quality.
To put the costs in perspective it helps to look at the requirements in terms of time, people involved and post-production process. For a 2D filmed video you will usually need a producer or director, a camera operator and a sound recordist. Then the post-production process will involve and offline edit, motion graphics and colour grading. All of this will take about 5 weeks could cost between US$6 500 and US$10 000.
With a 360-degree video, however, you’ll need more crew members, including a producer or director, a camera operator, a digital imaging technician a sound recordist and a runner. As mentioned above the post-production process is also more extensive with VR. It will typically include stitching, offline editing, plating, motion graphics and colour grade. This pushes the project timescale to around 7 weeks with costs ranging from US$ 9 000 to US$13 000.
But remember, VR projects don’t all cost the same – productions with bigger kit, multiple days of filming and some basic graphics could be around US$13 000 to US$20 000. A high end VR experience with lots of animation could be upward of US$130 000.
With VR it’s worth investing in an agency that won’t mess up the postproduction process, and that will be able to advise you on the best shots for your video. You might think that it’s a good idea to have a camera on the floor while people zip past on bikes. While this sounds dynamic in theory, the shot’s perspective will place your viewer on the floor too – which might not be the most comfortable experience. A good VR video agency will point these things out to you, so you can make better, more informed decisions.
That said, your VR project also should not eat your entire marketing budget – what good is cool new content if you can’t afford to take it to market?
7) Make it audience friendly
Almost everyone wants to watch VR content but not everyone has the required headsets. If you’re producing an experience to showcase at an event or in the office then no problem, you’ll have the relevant equipment on-hand.
If you’re assuming that your viewer has an Oculus Rift at home, your amazing VR experience will fall flat. The best you can do is make sure that your audiences can immerse themselves in your VR content through as many platforms as possible: from Google Cardboard to YouTube to Sulon Q.
When producing content that has to be viewed with a headset, give some thought to motion sickness and make sure your viewers won’t feel too nauseous (remember Nintendo’s first attempt at VR that had people literally throwing up?). Relatively static shots are best as they allow viewers to move their heads freely and enjoy their immersive experience without unpleasant side-effects.
If you’re still not sure if VR is right for you, consider what you want to use the video for. Will an engaging, immersive video experience get the job done better than a traditional video? If the answer is yes, then you should consider VR. However, you also have to keep your budget and project timeline into account. While VR videos create a great experience they do take longer and are more expensive to make.
If you analyze your prospective project according to the 7 characteristics of VR videos listed above, you should get a good idea of whether what you want to achieve can be done through VR and whether you have the budget to make it work. The great thing is, should you decide to attempt VR you don’t have to go at it alone. You don’t have to be a VR expert if you work with an agency that is able to advise you on everything from shooting location to sound effects.
If virtual insanity is getting you down and you need some expert guidance, download our Marketer’s Guide to Virtual Reality.
Apple confirms annual App Store review downtime for five days starting December 23
How to upgrade your holiday lights with HomeKit for Siri control and automation
Apple’s HomeKit feature makes automating and remotely controlling your holiday lights super simple, and iOS 10’s new Home app makes setting it all up this year easier than ever before. With one or two affordable accessories and an iPhone or iPad, you can put HomeKit and Siri to work and forget about fiddly timers or unplugging and plugging lights back in for a month.
Filed under: Apple
9to5Toys Lunch Break: $50 off SONOS speakers, Timbuk2 laptop bags from $39, 27″ 5K Retina iMac $1,900, more
Keep up with the best gear and deals on the web by signing up for the 9to5Toys Newsletter. Also, be sure to check us out on: Twitter, RSS Feed, Facebook, Google+ and Safari push notifications.
TODAY’S CAN’T MISS DEALS:
Amazon and other retailers extend up to $50 discounts on Sonos speakers, including PLAY:3, 5, PLAYBAR and SUB
Enjoy up to 50% off Timbuk2 messenger bags and backpacks at Amazon: Showdown Backpack $44, Dopp Kit $24, more
eBay rolls out Cyber Monday Apple Deals: 27-inch 5K Retina iMac 2TB $1,900
Amazon and B&H are discounting Apple’s latest 12-inch MacBook by up to $200: 256GB $1,149 or 512GB $1,449
eBay’s Black Friday Sale brings solid Apple deals: 13-inch MacBook Air 256GB $930, more
Apple’s 13-inch MacBook Pro w/ Touch Bar 2.9GHz/8GB/256GB: $1,700
Grab a 12.9-inch iPad Pro (Certified refurb) Space Gray/Silver/Gold at Amazon for $549 shipped
The science fiction action-RPG Transistor for iOS is now matching its lowest price at $3 (Reg. $10)
- App Store Free App of the Week: Artie’s Magic Pencil goes free for the first time (Reg. $3)
- Rayman Classic for iOS goes free for the very first time (Reg. $5)
- Pixelmator for Mac is now available at 50% off: $15 (Reg. $30) + iOS version down to $2 (Reg. $5)
- Final Fantasy Tactics War of the Lions for iOS hits its all time-low: $4 (Reg. up to $16)
MORE NEW GEAR FROM TODAY:
DJI’s Phantom 3 Professional Drone has a 4K Camera and three-mile range: $700 shipped (Reg. $900)
- DBPOWER 1080p Waterproof Action Camera under the tree for $30 Prime shipped
- Sling TV is giving away Roku Streaming Stick w/ a month of service ($70+ value)
- Aukey iPhone Tripod with Mount $9 Prime shipped (Reg. $15), more
- Daily Deals: JBL GO Portable Bluetooth Speaker $20, Huawei Smart Watch $100, more
- Games/Apps: Atari Classics for Xbox $12, iOS freebies, more
- Amazon discounts Gillette razors: Mach3 bundle $18 Prime shipped (Reg. $26), more
MORE DEALS STILL LIVE:
Give your Apple Watch the Nike+ Sports Band that Apple refuses to sell: $13.50
Ringke iPhone 7/Plus cases in a variety of styles and colors for $4 Prime shipped
Filed under: Apple
Canary home security cam bringing your footage to the big screen w/ Apple TV & iPad support
The Canary home security cam is a simple and affordable way to monitor activity at home from your iPhone while you’re away, and now you’ll be able to check in from even more places. Canary is updating its software to work with the Apple TV as well as the iPad for the first time.
Filed under: Apple
Apple’s Siri gets first official movie tie-in w/ answers for ‘The Secret Life of Pets’
Apple from time to time updates Siri with new responses to make sure the voice assistant is up to date on pop culture and answering your questions as intelligently as possible. But this is the first we’ve heard of a partnership with a film studio in order to promote a movie release, in this case Universal Pictures’ ‘The Secret Life of Pets’.
Filed under: Apple
MacBook Pro Diary: Temporary dongle hell as I migrate from my old machine …
My shiny new maxed-out 15-inch MacBook Pro with Touch Bar finally arrived yesterday, and it was time to migrate everything from my old Mac.
I wrote in the first piece that I was wasn’t overly concerned about the port situation, though did recognize that it wouldn’t be an entirely painless transition.
I’m pretty relaxed about the all-USB-C ports. Leaving older standards behind always involves a certain amount of pain, but I’m a pragmatist and a gadget guy. When a better standard comes along, it makes sense to use it, and as Apple isn’t the only company going all-in on USB-C, there’s no shortage of accessories for the new standard.
You could argue that a mix of ports would be useful, but that would be true for maybe the first year of ownership. After that, we’d be moaning about the fact that we have only two USB-C ports because there’s space taken up with those huge, ugly, old-fashioned USB-A ones. I think Apple made the right call here.
That pain did kick it on day one, however, when I attempted to migrate my data, apps and settings from my old MacBook Pro …
Filed under: Apple
KGI: iPhone 8 to eclipse sales record set by iPhone 6, wireless charging on high-end and low-end models
Apple is ramping for its biggest iPhone sales success ever next year, according to KGI. Its estimates suggest that the new iPhones in 2017, expected to comprise three new models, will empower Apple growth with ‘unprecedented’ demand. KGI expects the new phones may sell between 120-150 million units in the second half of next year, eclipsing the previous sales record set by iPhone 6 and iPhone 6 Plus.
The new form-factor premium OLED iPhone will likely encourage high-end customers to upgrade their device and the low-end new 4.7-inch iPhone model (with wireless charging and a glass chassis) will be attractive to the lower-end of the smartphone market.
Filed under: Apple